

Aside from that, ten local or online co-op levels are on offer in a mini-campaign format leading up to a final boss level. Here, you can play just as you used to in the previous versions of the game, meaning that you can battle it out on a flat playfield in a game of Evolved, Deadline, Waves, Checkpoint, King, or Pacifism against your friends’ high scores, with no Drones, Supers, or other gameplay enhancements. Every single player Adventure level has its own online leaderboard and if that isn’t enough, you can step back to the way things used to be in Geometry Wars 2: Retro Evolved by entering the game’s Classic mode. Of course, even though Adventure does such a great job of keeping you playing, Geometry Wars 3 still provides high-score battles that will drive you to the brink of insanity.
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The fact remains though, that getting the full complement of three stars on any level is generally a tricky task, no matter what your weapons configuration. You may find that your now-upgraded Supers and Drones make it a bit easier to play through an earlier level on the second go-round, or that a Drone that you didn’t have access to during the first attempt might have the same effect. This means that you’ll need to go back to levels that you’ve previously played, besting your score if you’re to progress. These aren’t massively difficult to beat, but you need to have accrued a certain amount of stars before you can even take them on. You need to beat the one-star score in order to unlock the next level in the set and every ten levels or so, you’ll hit upon a “Boss” level which requires you to take out one central enemy whilst also taking care of the multiple enemies that they throw your way. The first star is usually a little tricky to collect, with the second being a might tougher, and the third star being the one that will keep you awake at night. Three stars are available on each level and are awarded based on your final score. Here, you’re set the task of defeating 50 levels, all with different rules and limitations. Drones and Supers can be levelled up using currency that you’re awarded every time you play, so they can become pretty powerful and somewhat essential by the time you get very far in that Adventure mode.

The Collect drone will run about and pick up Geoms for you, so you don’t need to worry so much about building your multiplier, for example, whereas the Firing drone adds another gun to proceedings. Drones are with you from the start of the level, unobtrusively rallying around and doing what they’re supposed to while you take care of business.


Activating your Black Hole super when being chased down by tons of enemies can be useful and if you’re playing a round of Checkpoint where you need to clear the screen before the timer counts down to zero, the Homing super – which fires a few deadly volleys of homing missiles – can really be a lifesaver. You only get a very limited amount – usually one, in fact – of uses of your super on each level, but again, using them tactically can be the difference between failure and success. On top of that, your ship can now be equipped with a “Super” and a “Drone.” Supers are bound to the left trigger, and can be unlocked as you play through the game’s 50-level single player Adventure mode. Some features - such as shaped playfields and the addition of Drone ships - were introduced in the Wii and 3DS title Geometry Wars: Galaxies, but they'll be new to Xbox gamers and have been honed further here. New indicators were present, suggesting power ups and alternate means of play that would just confuse things and muddy the waters. Gone was the flat playfield, replaced with 3D shapes that you flew flies around the outside of.
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The main concern people had with Lucid Games taking up the reigns for Geometry Wars 3: Dimensions – despite some of the team working for Bizarre in the past – was that early screenshots suggested that they had meddled with the mix so much that it would no longer provide the experience that the series was famous for. Featuring all the hallmarks of a game from the golden age of the arcade – simplistic graphics, an infectious soundtrack, a simple goal, and an increasingly frustrating level of difficulty – Geometry Wars was a resounding success. A twin-stick shooter released via digital means, the game flew in the face of the overblown and increasingly-complex hundred-hour behemoths that were slowly becoming the backbone of the industry. When Bizarre Creations was shuttered a few years ago, a lot of people feared for one of the company’s finest creations, Geometry Wars.
